Inflicts a Doom Mark whenever damage is dealt to an enemy. Marks explode after reaching 4 stacks, dealing 200 (+110% of bonus AD) physical damage (increased by 100 every level) to the target and gaining 200 (+100% of AD) shield for 3 seconds (shield is increased by 100 every level and has a cooldown of 8 seconds).
Volkath emoves all control effects on himself, enters Overload mode for 8 seconds and gains 5/10/15% damage reduction. While active, his normal attacks deals 20 (+100% of AD) physical damage to enemies in a round area.
Use the ability again to knock back nearby enemies, dealing 300/450/600 (+160% of bonus AD) physical damage and transforming Volkath into his Doom Lord form for 3.5 seconds. While in Doom Lord form, Volkath gains 80% attack speed, 30% movement speed, and cannot be killed. 25% of his max HP is restored when he exits Doom Lord form.
Dark Might: While in Overload, Volkath gains 1 Dark Might whenever his normal attacks hit an enemy hero, up to a maximum of 3 stacks. Each stack of Dark Might extends the duration of Doom Lord by 0.5 sec.
Temporarily slows the target and deals 260/280/300/320/340/360 (+60% of bonus AD) physical damage and inflicts a Dark Mark (also gains target’s vision) for 5 seconds.
Recast while there is at least 1 Dark Mark on the target to charge, dealing physical damage equal to 400/450/500/550/600/650 (+110% bonus of AD) + 16% of lost HP.
If marked target is killed by this ability, the cooldown is reset immediately.
Deals 350/400/450/500/550/600 (+130% of bonus AD) physical damage to nearby enemies. Deals an additional 40% damage to targets with Dark Mark and stuns them for 1 second.