Paine commands a fast moving spirit, dealing 150 (+30 of AP) magic damage whenever it passes enemies, and he gains super armor during this period. When the command is over or is recast again, Paine can teleport to the spirit, dealing additional damage to enemies in his path.
Paine conducts Soul Elegy, dealing 300 (+35 of AP) magic damage and silences enemies for 0.75 second. If Paine is still in the circle after 2 seconds, he recovers 40 energy.
Passive: When Paine takes magic damage, he will convert 30% of it to HP within 5 seconds.
Each time Paine uses this ability, his normal attacks in the next 4 seconds are converted into Soul Cuts, with each attack dealing 225 (+37.5% of AP) magic damage. After the Soul Cut appears, his first hit will teleport him behind the enemy, dealing double damage.
Assists and kills will increase energy limit by 10, up to a maximum of 200.
After the performance, Paine gains a short 50% damage immunity and jumps to the target area, dealing 600 (+100 of AP) magic damage, and 50% damage to enemies in his path.