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Kriknak

The Scarabim
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Kriknak Stats

Gold Cost
13888
Voucher Cost
999
Max HP3589
Armor132|18%
Armor Pierce0%
Magic Defense80|11.7%
Attack Damage173
Ability Power0
Max Mana450
Movement Speed380
Magic Pierce0%
Attack Speed0%
Critical Chance0%
Critical Damage200%
Life Steal0%
Magic Life Steal0%
Cooldown Speed0%
Attack RangeMelee
Resistance0%
HP Per 5 Seconds57
Mana Per 5 Seconds16
Magic Life Steal0%
Constitution Rating3
Attack Damage Rating7
Ability Damage Rating6
Difficulty Rating5
RolesMobility
Attack Damage173
Critical Chance0%
Life Steal0%
Cooldown Speed0%
Cooldown Speed0%
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Kriknak Abilities

Bite

Passive
When one of Kriknak's abilities hits an enemy, the next normal attack deals an additional 80 (+100% of AD) physical damage.

Drone Drop

Active
Kriknak takes to the skies, significantly increasing his movement speed for 6 seconds. When casting this ability while airborne, Kriknak attacks the target area, dealing 660 (+260% of AD) physical damage to the enemies in the arae and reducing their movement speed.

Horn Rush

Active
Kriknak lunges forward with his enormous horns, dealing 390 (+150% of AD) physical damage to enemies in his path. Every enemy hero hit restores 190 (+60% of AD) HP for Kriknak.

Terrifying Plague

Active
Kriknak summons a plague of larvae that deals 360 (+150% of AD) physical damage and inflicts a Mark of Horror upon the target. When Kriknak attacks marked enemies, they take additional magic damage equal to 10% of bonus AD% of maximum HP (1% for every 50 additional attack damage). Furthermore, the cooldown of this ability is reduced by 3 seconds and Kriknak restores 35 mana.

Kriknak Guide

Kriknak is a nimble Assassin who gains bonus movement speed from his ultimate. In addition, his ultimate and second ability allow him to leap twice making it impossible for his target to escape. Kriknak can show up anywhere in the battlefield and nuke his opponent down.

Abilities

Passive - Bite

When Kriknaks ability hits an enemy the next normal attack is enhanced and deals an additional physical damage. Therefore, weave in normal attacks between abilities for maximum damage.

Ability 1- Terrifying Plague

Kriknak summons a plague of larva that deals physical damage and inflicts the target with a mark of horror. When Kriknak attacks marked enemies, they take additional magic damage equal to a certain percentage of their maximum HP.

The cooldown of this ability is reduced by 3 seconds while Kriknaks mana is restored. Terrifying Plague is Krikanks core damage dealing ability.

With some cooldown reduction equipment, Kriknak can spam the ability, causing high percentage damage to enemies. No matter how much armor enemies have they are still thin as paper in the eyes of Kriknak.

Ability 2 - Horn Rush

Kriknak lunges forward dealing physical damage to enemies in his path. Every enemy hero hit restore HP for Kriknak.

Horn rush enables Kriknak to jump over walls helping him to escape or chase down enemies. The HP restoration also helps Kriknak to win trades in lanes, giving an early advantage.

Ultimate - Drone Drop

Kriknak takes to the skies significantly increasing his movement speed for a brief period. When casting this ability while airborne, Kriknak attacks the target area and deals physical damage to the enemies in the area reducing their movement speed.

Notice the flying time of this ability is rather long and Kriknak gains full movement speed in this stage. Therefore, trying using the ability to initiate ganks or rushing to the battlefield when allies start a fight.

Notice that drone drop is Kriknaks only control ability, therefore, wait for the enemies to use their escape abilities before landing Drone Drop to slow them.

In the early game, Kriknak should farm in the jungle and quickly rush to level 4 when he starts ganking and helping allies in lane. Obtaining a might buff can also help Kriknak to help slow down his targets and finish them.

In the mid and late game, Kriknak should try to avoid fair fights. As an Assassin, he should utilize his high mobility and assassinate single squishy targets.

If a team fight cannot be avoided, Kriknak should wait for allies to distract the enemies. Then drop down onto the enemy back line and burst them down, in order to win the fight and ensure an easy victory.

Lore

"A messenger of death who lurks amongst the souls. An assassin who is concealed in the shadows."

It was difficult to say if Kriknak belonged to the living or the dead, because this being roamed freely amongst tombs, absorbing power by sucking out the essence of rotten souls, and yet it also had a body of flesh and its own soul. Of course, Kriknak was not concerned by matters such as life or death. The only thing it cared about was that orders from it master, Searcy the Banshee.

As Searcy's devoted servant, there was nothing Kriknak was unwilling to do for its master. Even when it meant facing Claves Sancti in the hands of Thane himself, Kriknak stood strong in front of its master and used its proud horns to block any blow that came forth. These horns ended up being ruthlessly cleaved away by Thane, but Kriknak's loyalty was rewarded with Searcy's trust and gifts.

Searcy, in turn, reluctantly pulled off her own horns to treat Kriknak's severely depleted energies, and transplanted them by infusing it with powerful spiritual energy. AS the new horns took hold, the souls of Kriknak and Searcy converged completely.

Even if they were separated by a thousand miles, Kriknak would always know what its master was thinking, and would spare no effort to complete any task it was assigned to.

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