Minotaur enters a Rage-save state where he continuously recovers Rage. The longer this skill is charged, the more Rage he recovers.
Rage state: Minotaur smashes the ground 3 times, sending shockwaves that deal 180 (+85% Total Physical ATK) points of Physical Damage to surrounding enemies, knocking them airborne and slowing them by 70%. The final shockwave deals 200(+85% Total Physical ATK) points of True Damage.
Minotaur jumps towards a designated location. Upon landing, he will deal 280 (+60% Total Physical ATK) points of Physical Damage to all surrounding enemies and slow them by 65%. Lasts 2.
Minotaur will recover Rage when he hits enemies with this skill.
Rage State: The attack range becomes much alrger, dealing extra Physical Damage equal to 1.5% of target's Max HP.
Minotaur motivates himself and surrounding allies, regenerating 260 HP of them and enjoying an extra healing effect based on the damage he has taken. Within the next 2s, Minotaur recovers Rage when hit by Basic Attacks.
Rage State: Minotaur gains Rage Regen Effect within 2s, causing him to recover HP when hit by Basic Attacks.
Hitting enemies with Skills or Basic Attacks will recover Rage of Minotaur. Once his Rage reaches its maximum, he will enter a Rage State and gain extra Physical Attack, Physical and Magic Defense (scales with levels). And his skills will also have extra effects. After his Rage state fades, he can't recover Rage or use Minoan Fury for a brief period.