When a nearby Minion dies, it generates a blood orb. Each blood orb alice absorbs will permanently increase her Max HP by 10. AFter absorbing 12/25/50 blood orbs, she will receive permanently 10% CD Reduction/10% Magic Lifesteal/40 Movement Speed.
Alice deals 270 (+90% Total Magic Power) points of Magic Damage to nearby enemies, immobilizing them for 1.2s. Enemies will be slowed by 70% after the immobilization. Lasts 0.8s.
Alice enters the blood-sucking state for 5s, dealing 160 (+70% Total Magic Power) points of Magic Damage to surrounding enemies every 0.5s while restoring 80(+30% Total Magic Power) HP for herself. If the target is a non-hero unit, she restores 50% of HP.
Alice casts Blood Stream in the designated direction, dealing 350 (+180% Total Magic Power) points of Magic Damage to enemies.
Using this skill again to immediately teleport to the Stream's location.