After every 2 attacks, the 100% damage dealt by Aldous's next Basic attack will be transformed into a shield that lasts for 3s.
The shield effect activates every 5s.
Aldous unleashes his inner energy to strengthen his Basic Attack, dealing 100 (+100% Total Physical ATK) points of Physical Damage. If this attack eliminates an enemy hero or a non-hero unit, Aldous will gain 10/2 stacks of Soul Steal. Each stack increases the damage of this kill by 8 points permanently.
When attacking Minions or Creeps, the damage of a strengthened Basic Attack is increased by 300%. Aldous gets extra 1 stack(s) from Soul Steal when enemy non-hero units die in a range.
Aldous assumes a defensive stance and ingores all Basic Attacks, reducing 50% damage that he takes. Lasts 2s. When canceling the defensive stance manually or the stance ends, he deals 100 (+20% Total Physical ATK) to 200 (+40% Total Physical ATK) points of Physical Damage to nearby enemy units and stuns them for 0.5s-1s. The stun time is affected by the duration of the defensive stance.
Aldous gets vision of all enemies for 5s. During this, if Aldous uses this skill for a second time, he can dash toward an enemy hero. When Aldous hits that enemy hero, he will deal Physical Damage equal to 400 (+100% Total Physical ATK) plus 10% of the target's Max HP and knock enemy back for 1s.