Khufra activates the Spell Curse left by Esmeralda every 12s to increase the range of the Next Basic Attack, dealing Magic Damage equal to (+120% Total Physical ATK) plus 8% of his Max HP to and slowing them by 30%. Lasts 1.5s. MEanwhile, Khufra restores 8% of his Max HP.
Each time Khufra uses his skills to control any enemy heroes, the CD of Spell Curse will be reduced by 4s.
Khufra pulls the bandage on his arms to launch himself in the specified direction, dealing Physical Damage equal to 80 plus 10(+1.5% Total Physical ATK)% of his MAx HP to all enemy units on the path. When blinking to the furthest distance or encountering a first enemy hero, Khufra will immediately stop, dealing Physical Damage equal to 80 plus 10(+1.5% Total Physical ATK) of his Max HP to enemies nearby and then knocking them in the air for up to 1.1s.
Khufra uses his bandage to wrap himself into a magic bouncing ball, increasing his own Physical and Magic Defense by 75%. Enemies trying to use blink skills to move across Khufra will be knocked airborne. Each time the magic bouncing ball hits the ground, it will deal Magic Damage equal to 30 plus 6(+2% Total Physical ATK)% of his Max HP to enemies nearby and slow them by 80%. Lasts 0.5s.
Khufra pulls back all enemy targets around him toward the front, dealing 300(+100%Total Physical Attack) points of Physical Damage and slowing them down for 1.25 seconds. If the enemies are knocked against walls, an extra Physical Damage equals to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.
Khufra pulls back all enemy htargets around him towards his front, dealing 300 (+100% Total Physical ATK) points of Physical Damage and slowing them down for 1.25s. If the enemies are knocked against walls, extra Physical Damage equal to 150% of this skill's damage will be inflicted upon them, and they will be stunned instead of slowed.