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Eudora Stats

Battle Point Cost2000
Diamond Cost299
Movement Speed250
Physical Attack112
Physical Defense19
Magic Power0
Magic Resistance10
Attack Speed0.8
HP Regen Rate38
Mana Regen Rate16

Eudora's Rankings in Recent Tier Lists

MLBB Meta as of November

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Eudora Tier: C
Thu Nov 12 2020 5 days ago

Eudora Abilities


Eudora summons a great storm of lightning, dealing 700 (+270% Total Magic Power) points of Magic Damage to the main target and 400 (+180% Total Magic Power) points of Magic Damage to other enemies around the target. Enemies under the Superconductor state take 15% more damage.


Eudora's skills inflict the target with the Superconductor effect that makes them take more Magic Damage from her.

Forked Lightning

Eudora casts a forked lightning to deal 450 (+230% Total Magic Power) points of Magic Damage to enemies in a fan-shaped area in front of her, inflicting the Superconductor effect that reduces MAgic Defense by 15 points.

Electric Arrow

Eudora strikes an enemy with a bolt of lightning, dealing 350 (+105% Total Magic Power) points of Magic Damage and stunning the target for 0.75s. Enemies under the Superconductor state are stunned for 0.75s more.

Eudora Guide

Eudora is a damage mage that can be very useful in teamfights. She has burst damage and her ultimate can destroy the enemy team in just a second. Also her passive is great for trading in lane and can make the laning phase a nightmare for your enemy. It’s a great choice if you want to carry your team to victory and climb up some leagues.

Here is her model:




Gives the target a "Superconductor" effect which will amplify the effects of other abilities.

-Basically in this ability is all the magic of Eudora, basically, if you haven’t understand it, when you deal damage with one spell to an enemy hero, he will get “marked” and will receive extra effects from the other abilities.

  • A little hard to understand and master but has a lot of potential.

Forked Lightning

Uses forked lightning to deal 400/450/500/550/600/650 magic damage to enemies in a conical area in front of the hero, also causing enemies who received a Superconductor effect to lose 15 magic resistance.

  • Your main damage ability. With Forked Lightning you can insanely poke your enemies in lane, such a low CD and great damage, you also can push the wave while lowering enemy’s HP.

  • The superconductor effects lowers the magic resistance of the enemy champion by 15, this is the less rewarding effect, as discussed below.

Electric Arrow

Strikes an enemy with a bolt of lightning, dealing 280/300/320/340/360/380 magic damage and stunning the target for 0.75s. Enemies who received a Superconductor effect will be stunned for an additional 0.75s.

  • Useful for catching mispositioned enemies or bursting the target without react time. It has to be said that this is a fixed stun what makes the ability so powerful.

  • The superconductor effect in this ability is incredible, it doubles the time of the stun duration, this is an effect to be taken into account


Summons a great storm of lightning, dealing 600/880/1190 pts of magic damage to the target. Other enemies around the target will receive 400/550/700 pts of magic damage. The skill will deal extra 15%/15%/15% of damage to enemies who are affected by Superconductor effect.

  • Here we reach the top of the hero. This fixed ability damage is insane, at last level 1190 of base damage plus the scaling is really mad. Also it deals area damage (in less quantity but also high enough).

  • The superconductor effect makes this ability to deal even more damage, exactly 15%, this is the best effect of the passive you can get.


As Eudora you want to build full magic power, you don’t need to build tanky items because you are going to be the main damage dealer of your team.


Magic Shoes

+10% Cooldown Reduction.

Unique Effect: +40 Movement Speed

  • I think that this is the better option you have. CDR makes you to deal more damage over time.

Enchanted Talisman

+55 Magic Power. +400 HP. +25 Mana Regen. +20% Cooldown Reduction.

Unique Passive Mana Spring: A kill or assist regens 20% of hero's HP within 5s.

  • You really need this item, its perfect. Gives you CDR, magic power, and also the mana that you are going to need.

Holy Crystal

+90 Magic Power.

Unique Effect +25% Magic Power

Unique Passive, Exterminate: After a skill hits a target, magic attack will immediately increase 15%. The next skill damage will terminate this effect. This effect can last up to 3s with a built in cooldown time of 10s.

  • An item that increases your magic power too much for the cost. I recommend to build this after Enchanted Talisman.

Devil Tears

+65 Magic Power

+40% Magic Penetration.

Unique Passive Spellbreaker When HP is over 70%, the unique attribute for this equipment will increase 30%

  • The best and only item of magic penetration you need.


I will show here other magic power items you can buy as Eudora

Fleeting Time

+70 Magic Power. +15 Mana Regen. +20% Cooldown Reduction.

Unique Passive, Timestream: After killing an enemy hero, immediately reduce cooldown time for all abilities 30%.

-A very useful item for recharging your skills earlier.


+75 Magic Power. +15 Mana Regen. +7% Movement Speed.

Unique Passive Freeze Skills that damage an enemy hero will carry a 10% slow down effect. This effect lasts 3s and can stack up to 3 times.

  • Great for chasing and kiting enemies. Also more CC = GG.


Blood Wings

+150 Magic Power.

Unique Passive Covenant Adds 2 HP for every 1 pt of magic power added.

  • I usually build this item last, it gives you an crazy amount of damage and provides you a lot of survivability.


I will show here 3 options in case you aren’t high level and you don’t have some of this spells.


Teleports a certain distance in a specified direction. For 1s after the teleport, duration of disabling effects will be reduced 50%.

  • Eudora is a low mobility hero, so this is essential to survive.


Immediately increases movement speed 42%. This effect slowly fades over 7s.

  • The same reason as Flicker.


Deals 300-1000 pts of true damage to a specified hero (grows with level).

  • To secure the kills after you have used your combo.


This time I’m going to talk about to heroes, but your preferences of teaming up are always a marksman or a heavy burst hero.


- Both of you have burst damage, so kills are secured in lane.


  • He will hook enemies for you and drag them in range to all your abilities

  • You can also CC chain to make an enemy stand for ages.


  • Great damage, and great CC, is like another version of you, so combining both will destroy teamfights.


Eudora has two skins Flame Red Lips and Christmas Cheer. I personally prefer the second one but it can’t be bought with diamonds and is harder to get so if you don’t have patience buy Flame Red Lips, but remember, patience is recompensed.

Take a look at both skins:


Magic emblem set, no discussion here.


Remember to use your passive correctly and don’t get caught alone, you usually can’t 1 v 2 the enemy because of your low mobility.

Remember that you can go mid lane alone or to a duolane with a partner, both decisions are ok.

Early game

Push the lane, and damage the enemy. The combo I recommend pre-ultimate is first Forked Lightning and then Electric Arrow, you will double the stun duration, in this time you can autoattack him twice to maximize the damage.

Mid game

When you reach level 4, all in with your ultimate the enemy laner, if you think that he is going to run away go with this combo: Forked Lightning > Electric Arrow > Thunderstruck.

If he is attacking you, then maximize the damage using this: Electric Arrow > Forked Lightning > Thunderstruck

Also there is a little trick, because of the time that the ultimate takes to land, you can Thunderstruck > Forked Lightning and it will trigger the additional 15% damage of the ultimate.

Late game

Stay with your in the backlane of your team and try to hit as many enemies as you can with Forked Lightning  and the use your ultimate. This way you are going to trigger the 15% extra damage to as many enemies as possible.


We are done with Eudora, as always remember to ask me anything you want I will leave here my winrates and rank for anyone interested in.

Have a nice day and play Mobile Legends!!

Welcome to the only Eudora Mobile Legends guide you will ever need. In this guide, I will show you the best tips and tricks for Eudora to help you dominate the competition.

While there are many different characters to choose from, Eudora offers a unique combination of abilities that will let you control the match’s flow and single-handedly win your team the game.

Below is all the knowledge you need to get the most out of Eudora.


Eudora is a mage, which means she interacts with other champions primarily through her spells.

She is classified as a Reap/Damage type mage, which means she deals a high amount of damage, especially to champions that are on the verge of dying.

Additionally, she has single-target crowd control that helps her win the edge in the laning phase and control the tempo of the game.

Overall, Eudora has the skills to control every part of the game. This guide is here to help you learn how. Let’s begin.

Hero Ability:

Eudora functions well with a number of abilities.

Depending on your team composition, you can choose to secure kills with Execute, catch fleeing enemies or escape chasing enemies with Flicker, evade crowd control with Purify.

The two best abilities on Eudora, however, are Flicker, as on most champions, and Execute. Flicker is a great all around ability, allowing you to secure kills that are on the verge of escape.

Execute, however, is uniquely good on Eudora because it allows you to extend your combo’s damage from 80% of your target’s health to 100% with good usage.

Overall, I recommend Flicker, but almost any spell can get useful.


Eudora’s spells are all about control and damage.

Her passive influences each of her spells in different ways, which means you want to combo them in key sequences depending on the situation in which you find yourself.

Eudora’s passive is Semiconductor, and this is what adds so much depth to Eudora.

Depending on your sequence of spells, you can focus on area of effect damage, crowd control, or single-target executes.

Eudora’s first ability is Forked Lightning. This ability deals a high amount of area of effect damage in a cone in front of Eudora.

If the enemy already has been affected by a spell, then Forked Lightning will lower the enemy’s magic resistance by 25, enough to make sure the next spell in your rotation seriously hurts.

Use this ability to push waves, secure last hit gold on minions, harass the enemy in lane, and ideally, set up your ult to deal its maximum damage.

Eudora’s second ability is Electric Arrow. This ability deals moderate single target damage, but more importantly, stuns the target for 1 second.

If Electric Arrow is used after any other spell in the rotation, the target will be stunned for 2 seconds instead of 1.

Use this ability to follow up your lane harass with Forked Lightning and prevent your lane opponent from trading back.

This ability can also be used first in your combo to make sure your opponent can’t escape the full sequence.

Eudora’s ultimate ability is called Thunderstruck. This ability deals a massive amount of damage, either to a single target or in an area.

If Thunderstruck is used after any other spell in your rotation, it will deal an additional 15% damage. If Thunderstruck hits only one target, it will deal an additional 15% damage.

And yes, those two effects stack, which means if you catch out someone rotating between lanes in the river or the jungle, load them up with your rotation and pop them into oblivion.

Use this ability at the end of any combo, almost on cooldown.

The only time to hold onto the ability would be if you know a teamfight is going to break out soon or if you don’t have any other spell to prime the Semiconductor effect.

One of the best things about Eudora’s skill set is that in the late game, if you catch a squishy out of position, you can quickly pop them before the team fight by unloading all of your spells onto them.

Satisfying is an understatement.


Because Eudora is a mage, you want to play her solo in the middle lane to maximize your experience gains.

The higher your level, the more ranks you can put into your skills, and subsequently force your opponent out of lane so that you can dominate the rest of the map.

As a mage, you are squishy, but you deal high damage.

Eudora deals high area of effect damage and high single target damage with crowd control, so you can safely control team fights and roam freely if you pay attention to where players are on the map.

The main thing you need to be aware of as a mage is your position relative to other players with crowd control.

If you get caught and die, no matter where the rest of your team is, ultimately rests on your positioning.

You need to be aware that chargers can jump on your position or tanks can reposition you, so stay safe.

With that said, abuse the mispositioning of the enemy team and punish enemy carries for opening themselves up to getting caught.

Item Builds:

While Eudora deals high damage with her abilities alone, she becomes a monster with the right items.

Core items on Eudora include Guardian Relic, Blood Wings, and either Eternal Scepter or Enchanted Talisman.

Guardian Relic is the single most important item to get on Eudora because it amplifies all of your damage by 15% for 3 seconds after using an ability.

This makes your full combo SERIOUSLY hurt, and it’s what eventually enables you to pop most enemies in a single rotation.

However, I don’t pick up Guardian Relic first because Eudora needs to pick up another item for mana regeneration. Your options include Eternal Scepter or Enchanted Talisman.

I prefer Eternal Scepter because it keeps Eudora relevant into the late game with its scaling over time.

Enchanted Talisman can work by providing you more uptime on the map because of all the mana regeneration it gives you, but it noticeably falls off late game.

If you do plan on picking up Enchanted Talisman, your role changes from an assassin to a team-fighting poker because of the increased cooldown reduction and mana regeneration.

Ultimately, I find Eternal Scepter significantly better at every point of the game.

Blood Wings is necessary as a third or fourth item to keep you relevant in the late game, as it opens up the number of targets you can eliminate in a single rotation.

Boots options include Arcane Boots or Magic Shoes, but I opt for Arcane Boots most games.

The added magic penetration helps Eudora kill squishy targets, and the cooldown reduction from Magic Shoes doesn’t have a noticeable enough of an effect that it beats out Arcane Boots’ pure damage potential.

As far as 5th and 6th items are concerned, any magic items will do depending on the enemy team composition.

I typically find myself building pure damage, as in Fleeting Time and Astral Wand, if I am confident enough on my positioning versus the enemy team’s ability to jump onto me.

Otherwise, magic items with defense are options, such as Disaster Truncheon against magic threats, Frost against chaser threats, or Winter Truncheon against marksman threats.

If the enemy team has tanks, build Flame of Fury.

My final build is usually: Eternal Scepter, Guardian Relic, Arcane Boots, Blood Wings/Flame of Fury, Astral Wand, and Fleeting Time.

Overall, the final items are yours to decide on the situation you’re in.


In the laning phase, you want to focus on last hitting minions to maximize your gold income so that you can rush your items.

Your priorities in the laning phase are harassing your opponent so that they can’t safely farm, protecting your tower from going down to lane pressure.

You also want to shove the wave so that they can’t roam and gank the rest of your team, and look for opportunities yourself to roam to the side lanes and snag kills.

If there isn’t anything else to do, generally farm up the jungle.

Once the game transitions out of the laning phase, that is, the first side towers have gone down and people are starting to roam into the middle lane to force your tower down, you want to prioritize team fighting and defending towers.

In a team fight, you want to either catch a squishy target like a charger or reaper that steps out of position and pop them, or you want to control the advance of tanks with your Electric Arrow and protect your marksman.

By late game, you should be able to pop anyone that isn’t a tank in one full combo, so try to pay attention to the minimap and catch out people pushing too far or rotating between lanes.

Otherwise, you should be aiming to play around team fights, maintain positioning that doesn’t let you get caught, and generally control the pace of the game so that you can get out your damage and create advantages for your team in the form of man-advantages or positioning advantages.


Eudora is a fantastic Hero who can control every part of the game if you play her to her full potential.

Control the lane, control the roam, control the team fights, and take down their base. Your team will thank you.

If you enjoyed this guide, please let me know in the feedback! Good luck in all your games, and show them how Eudora is truly the Lightning Sorceress!

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