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Diggie Stats

Battle Point Cost24000
Diamond Cost499
Movement Speed250
Physical Attack115
Physical Defense18
Magic Power0
Magic Resistance10
Attack Speed0.8
HP Regen Rate36
Mana Regen Rate20

Diggie's Rankings in Recent Tier Lists

MLBB Meta as of November

by damaged-ap
The new tier list follows after the introduction of Benedetta. The new laning system ...
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Diggie Tier: D
Thu Nov 12 2020 5 days ago

Diggie Abilities

Diggie's Young Again

Young Again

Upon Death, Diggie will become an egg. He can move and receive all-new chick abilities. Diggie cannot be targeted in egg form, and after a period of time, Diggie will revive.
Diggie's Time Bomb

Time Bomb

Throws an alarm clock at the targeted direction, it will explode after a set amount of time dealing 300 points of in an area and stunning 1.2s, damage scales with tick time (during ticking, tap again to immedaitely detonate the bomb, if the bomb is detonated before 2s, it will only slow instead of stun)
Diggie's Reverse Time

Reverse Time

Diggie marks a designated target. After 4s, the target is pulled back to a set location, taking 150 (+50% Total Magic Power) points of Magic Damage and slowed down by 80%. If enemies escape too far away, they will be pulled back and take damage immediately.
Diggie's Time Journey

Time Journey

Diggie provides a shield that absorbs 400 (+150% Total Magic Power) damage to him and surrounding allies, and becomes immune to Control Effects. Lasts 3s.
Diggie's Disdain


Egg Form
Displays disdain at the enemy, dealing a small amount of damage to surrounding enemies will letting out anger. This damage can interrupt regeneration and recalls

Egg Dance

Diggie happily dance his hometown jig, dealing a small amount of damage to enemies. This damage can interrupt regeneration and recalls
Diggie's Victory Prayers

Victory Prayers

Egg Form
Rolls on the ground praying for the enemy's base to explode immediately, legend says this type of action has a 0% success rate

Auto Alarm Bomb

Diggie throws an owl alarm at the designated direction. The alarm will automatically chase the enemies nearby, dealing 550 (+120% Total Magic Power) points of Magic Damage to them and slowing them by 30%. If there is no enemy hero nearby, it will stay at the spot for 30s. This skill can be stored for 3 times and affected by CD Reduction.
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