Belerick releases an energy orb forward that dissappears when hitting an enemy hero, dealing 250(+60% Total Magic Power) points of Magic Damage to all targets hit and slows them by 40%. Marks enemy targets with Nature's Seed.
Power Of Nɑture
Belerick sacrifices his HP for a 50% increase in movement speed and strengthens his next basic attack. His next basic attack deals 250 + 6% if the target's lost HP. Belerick also immobilizes the target. Belerick then recovers HP (dependent upon his HP loss).
Belerick recovers 10% of his HP and creates a guarded area. The teammates who have entered the area will enjoy the effect of Flower of Life Shortly. When allied heroes within that area take damage, Belerick will absorb 40% of their damage taken. While this skill is active, damage dealt to Belerick is reduced by 30%.
Use Again: Belerick cancels Nature's Shield.
Belerick scarifices 300 points of HP to increase his Movement Speed by 40% and strengthen his next Basic Attack, which deals Physical Damage equal to 250 points plus 8% of his lost HP, and slow the target by 30% for 2s. Belerick also regenerates certain amounts of HP depending on his lost HP. MEanwhile, Belerick puts Nature's Seed effect to enemies. Lasts 1.2s.
The HP obtained from Equipment are increased by 15%. For every 225 points of damage inflicted upon Belerick, the Flower of Life attacks in the direction of an enemy unit, dealing Magic Damage equal to 50 points plus 2% of Belerick's Max HP. The Flower of Life first attacks nearby enemy units marked with Nature's Seed.
Belerick casts vines in a designated area, dealing 250 (+60% Total Magic Power) points of Magic Damage to enemies on the path, and immobilizing them by 1s. To minions, 50% extra damage will be dealt.