Belerick releases an energy orb forward that dissappears when hitting an enemy hero, dealing 250(+60% Total Magic Power) points of Magic Damage to all targets hit and slows them by 40%. Marks enemy targets with Nature's Seed.
Power Of Nɑture
Belerick sacrifices his HP for a 50% increase in movement speed and strengthens his next basic attack. His next basic attack deals 250 + 6% if the target's lost HP. Belerick also immobilizes the target. Belerick then recovers HP (dependent upon his HP loss).
Belerick casts vines in a designated area, dealing 250 (+60% Total Magic Power) points of Magic Damage to enemies on the path, and immobilizing them by 1s. To minions, 50% extra damage will be dealt.
The HP obtained from Equipment are increased by 15%. For every 225 points of damage inflicted upon Belerick, the Flower of Life attacks in the direction of an enemy unit, dealing Magic Damage equal to 50 points plus 2% of Belerick's Max HP. The Flower of Life first attacks nearby enemy units marked with Nature's Seed.
Belerick scarifices 300 points of HP to increase his Movement Speed by 40% and strengthen his next Basic Attack, which deals Physical Damage equal to 250 points plus 8% of his lost HP, and slow the target by 30% for 2s. Belerick also regenerates certain amounts of HP depending on his lost HP. MEanwhile, Belerick puts Nature's Seed effect to enemies. Lasts 1.2s.
Belerick recovers 10% of his HP and creates a guarded area. The teammates who have entered the area will enjoy the effect of Flower of Life Shortly. When allied heroes within that area take damage, Belerick will absorb 40% of their damage taken. While this skill is active, damage dealt to Belerick is reduced by 30%.
Use Again: Belerick cancels Nature's Shield.