Hitting an enemy with a basic attack grants 5 energy. If Lesley doesn't take damage for 5s, her next basic attack has a longer range, 40% crit chance and deals x1.3 damage. Using any skill will reset Lethal Shot's cooldown. Each fixed point of Physical Penetration Lesley obtains will be converted into 1% additional crit rate. (Physical penetration percentage is not affected).
Lesley locks onto an enemy hero and fires 4 fatal bullets, dealing 200 (+80% Total Physical ATK) plus 5% of the target's lost HP as Physical Damage. Each bullet that hits a target grants her 10 points of Energy. (Bullets can be blocked by other enemy heroes).
Lesley throws a tactical grenade forward, which explodes in a fan-shaped area in front of her, dealing 150 (+50% Total Physical ATK) points of Physical Damage to enemies and knocking them back. Meanwhile Lesley jumps back slightly.
Using this skill will instantly cancel Ultimate Snipe and release a fatal bullet. (Extra attacks will only be launched if fatal bullets have not finished firing.)
Hitting an enemy with a Basic Attack grants Lesley 5 points of Energy. If Lesley doesn't take damage for 5s, her next Basic Attack has a longer range and 40% Crit Rate with 1.3x damage.
Using any skill will reset the CD of Lethal Shot.
Each point of Physical Penetration Lesley obtains will be converted into 1% extra Crit Rate. (Physical Penetration is not affected).
Master of Camouflage
Lesley enters the Camouflage State for 3s, increasing Movement Speed by 30% and Physical Attack by 50.
Dealing or taking damage will end the state. Enemies can detect Lesley's camouflage throug distortions of their surroundings.