When units die near Faramis, they leave their souls at the spot. By retrieving the souls, Faramis recover HP by 150 (+60% Total Magic Power) points. Each soul shortens Faramis's resurrecting time by 5-7% (Up to 90% and scales with level).
Faramis extracts a burst of Evil Spirits in a fan-shaped area in front of him. The outburst deals 330 (+120% Total Magic Power) points of Magic Damage, then the burst splits to deal extra 275 (+100% Total Magic Power) points of Magic Damage. (Splits up to 3 times on enemy heroes and up to 1 on non-hero units).
Faramis enters the Shadow State, increasing Movement Speed by 70% and 60 points of Physical and Magical Defense for 3s. Faramis leaves the Mark of Shadow to enemy heroes that come into contact with him and deals 325 (+60% Total Magic Power) points of Magic Damage. When he quits Shadow State, all the enemy heroes that have been marked will be pulled to Faramis and take 325 (+60% Total Magic Power) points of Magic Damage. Meanwhile he restores 160 (+50% Total Magic Power) points of HP.
Faramis summons an altar that lasts 10s. Allied heroes who are eliminated within this altar will immediately surrect, obtaining 80% HP and 100% Attack. The resurrecting lasts up to 10 seconds.