1. Patch Notes

Dragonball FighterZ Patch Notes Dragon Ball FighterZ Season 3 - Kefla Free Update 1.21

Feb 2020
Copy Link

πŸ‘Š Kefla adds her raw power to Dragon Ball FighterZ on 28 February. Get the FighterZ Pass 3 to unlock her 𝙩𝙀𝙒𝙀𝙧𝙧𝙀𝙬!

Patch 1.21 implements big system changes in addition to an array of character balances sure to fire up your spirits and get right onto the battlefield again!

  • The updated assists system will enable players to choose between three different Z Assists for each character before the fight, allowing players to create new combos and broaden their playstyles!
  • As the battle goes on, the last character standing will see their power increase drastically. Don’t give up until the last second!
  • In the Boot Camp mode, players will be trained by other characters. This mode will allow them to discover new possibilities and push their skills to new heights!

Updated Battle Screen
- Updated the battle screen.

Selectable Z Assists
- Players can now choose from 3 assists for each character.

Limit-Breaking Power
- Health gauge changes when one character remains, and the character has the following effects.
γ€€β‘  Increased damage output
γ€€β‘‘ Ki gauge increases by one
γ€€β‘’ Opponent's recoverable health is reduced on hit (except with invincible moves)

Adjustments to Instant Overheads
- All jumping attacks will no longer hit a crouching opponent when performed as the character is rising into the air (AKA instant overheads).
- Characters blocking mid-air will be in a crouching state after landing.
- When hit just before landing from a jump, characters will be in a grounded state rather than a mid-air state.

Advantage Gauge
- Added a gauge that displays health proportion for all members of a team.

Ki Charge
- Reduced recovery.
- Can now deflect Ki Blasts.
- Pressing the heavy attack button during a Ki Charge will now perform a Super Dash.
- Ki Charge can now be continued for a set amount of time even when Ki gauge is maxed out.

- Can now be canceled with a Special Move or Super Dash during camera shift.

Dragon Rush
- Made it easier to combo into when the opponent is taking damage mid-air.
- Can now be performed after landing a standing light attack.
- If landed in a combo, it can now be canceled after the attack with a Vanish.
- The number of jumps and mid-air dashes available resets after a Dragon Rush break.

Dragon Rush (Forced Switch)
- When a switch is forced via Dragon Rush, the switch will occur faster than before.
- Switch-in timing can now be manually controlled with a ← input after the forced switch.

Powered-up Special Moves
- They now only consume half a Ki gauge.

β†’ + Medium Attack
- While Sparking! is active, the character will no longer go over the opponent when the move is canceled into an air dash.

Standing/Crouching Heavy Attack
- Increased the move's damage during camera shift.

Jumping Heavy Attack
- Removed landing recovery during camera shift.

Guard Cancel Change
- Increased the attack level when clashed.

Z Assists
- Can no longer use another Z Assist until some time has passed after the opponent stops blocking.
- Z Assists that blowback will always knock the opponent in the direction the Z Assist character is facing.
- Adjusted where Z Assists appear.

Air Dash
- Made it possible to perform a simple air dash even when holding β†— immediately after jumping.

Sub-Character Attacks
- Attacks hitting sub-characters such as Saibamen and the Ginyu Force can now be canceled.

Error Fixes
- Fixed an issue in which landing a certain way after an attack with landing recovery would cause that same recovery to occur on the next jump.
- Fixed an issue in which performing an attack immediately after blocking would cause problems with the hurtbox during the following action.
- For certain attacks that lock the opponent in place and trigger a cinematic sequence, the hitboxes are no longer active during the hitstop.


Copy Link
Does this change the meta? Be the first to make an updated Tier List!Tier List Maker

Recent News and Guides