While bloated, Zip gains 30% damage immunity and deals 120 magic damage to nearby enemies every second. This damage increases by 10 every level and is doubled against minions and monsters.
Zip rolls in the target direction and increases its movement speed for 4 seconds. While rolling, Zip becomes invincible and deals 450 (+60% of AP) magic damage to enemies along the path and knocks them flying for one second. Enemies at the end of the path are slowed by 50% for 3 seconds. If Zip rolls over terrain boundaries, then it bounces and its movement speed is increased. Use the ability again to interrupt it, and cooldown will be returned based on unused time.
Zip opens its mouth for 1 second, then swallows nearby allies and monsters into its stomach over the next 4 seconds.
Affected allies gain a shield of 400 (+% of AP) points and 30% damage immunity. Zip restores 200 (+40% of AP) HP for each unit swallowed.
While active, 40% of damage taken by Zip becomes a shield for friendly heroes. Zip is invincible while swallowing its targets, and continues dealing damaage to non-hero enemy units.If the ability is interrupted, then a lorge portion of the cooldown is returned.
Zip unleashes a curse that deals 350 (+50% of AP) magic damage to the target and stuns it for 0.5 seconds.
The curse will then search for nearby enemies. If no enemies are found, the movement speed of the original target is reduced by 90% for 1.5 seconds.
If another target is found, then the original target takes 75 (+20 of AP) magic damage per second, up to 4 seconds. When the linked curse is active, 60% of the damage taken by one target will be transferred to the other. The link breaks when the targets move further away from each other, and both targets are stunned for 0.5 seconds. While the curse is active, Zip's normal attacks on the affected targets deal additional 200 (+25% of AP) magic damage.