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Slimz Stats

Gold Cost
Voucher Cost
Max HP3642
Armor Pierce0%
Magic Defense80|11.7%
Attack Damage172
Ability Power0
Max Mana440
Movement Speed360
Magic Pierce0%
Attack Speed0%
Critical Chance0%
Critical Damage200%
Life Steal0%
Magic Life Steal0%
Cooldown Speed0%
Attack RangeLong Range
HP Per 5 Seconds52
Mana Per 5 Seconds16
Magic Life Steal0%
Constitution Rating3
Attack Damage Rating8
Ability Damage Rating4
Difficulty Rating4
Attack Damage172
Critical Chance0%
Life Steal0%
Cooldown Speed0%
Cooldown Speed0%
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Slimz Abilities


Every 3rd normal attack from Slimz gains a piercr effect where both the target and enemies behind them take 130% of the normal physical damage.

Flying Spear

Slimz throws a flying spear, dealing a minimum of 150 (+50% of AD) physical damage and up to double the base damage as well as stunning the target for up to 2.5 seconds (effects based on distance the spear has traveled). Upon hitting an enemy, Slimz's attack speed is increased by 20% for 4 seconds and if the hit enemy is an enemy hero, Slim'z movement speed is also increased by 30%-80% (based on distance travelled by the spear) for 1 second. The spear deals additional 100 true damage when hitting monsters or minions.

Savage Potion

Slimz activats his primal instincts and enhances his normal attacks to deal additional physical damage equal to 3% of the target's maximum HP(up to 150 damage for monsters). His movement speed is also increased by 30% for 8 seconds. Each kill or assist extends the ability's effects by 3 seconds.

Leap of Vitality

Slimz leaps to a specified location and increases his attack damage by 50 for 5 seconds after he lands.

Slimz Guide



Like most Marksman, Slimz is capable of dealing insane damage from afar. His spears are so deadly that every third normal attack can pierce through enemies. All enemies are walking targets in the eyes of Slimz no matter. how much armor they have.


Passive - Piercing

Every third normal attack from Slimz gangs of Pierce effect where both the target and enemies behind it takes 130% of the normal physical damage.

Ability 1 - Flying Spear

Slimz throws a spear D=dealing magical damage and stuns the target it hits. The longer the flying time the longer the stun lasts. Slimz also gains additional attack speed when the spear hits a unit. Note that flying spear has a higher hit rate when casting in the brush. Slimz can also lead backward using the second skill for greater magical damage and stun duration.

Ability 2 - Leap of Vitality

Slimz leaps to a Target area and increases his attack damage for five seconds. Slimz can use this skill to leap over walls or combo with flying spear for longer control time.

Ultimate - Savage Potion

In the next eight seconds, each normal attack of Slimz deals additional physical damage equal to four percent of the targets maximum HP while gaining an additional twenty percent of movement speed. Each kill or assist will increase the effect duration by three seconds.

Activate savage potion before battles to turn Slimz into a killing machine no matter how tricky the enemies are. Slimz can easily nuke them down in the frenzied mode.

As a marksman, Slimz can deal tons of damage while still being incredibly fragile. When facing assassins in the early game, Slimz should stick with an ally tank in the bottom lane to secure a better farm.

In the mid and late game after obtaining his core equipment, Slimz is ready to join the fight. Try getting a might buff before battles for higher damage and the slow effect.

In team fights, Slimz should wait for allies to absorb the initial control and damage before activating Savage Potion and start the killing. Note that leap of vitality is the only skill that can save Slimz lives. So save it for Escape or clean ups.


Slimz operated in the lands between the Castle of Inception and the Forest of Shadows. Like many traders, he had always believed in the business principle of "fairness". Once conditions for a trade were met, Slimz demonstrated this "Fairness" by milking his business associates dry.

Under the guide of being a successful merchant, Slimz ended up taking complete contrl of all transactions conducted in the border lands and became the ruler of this gray realm. After war broke out, Slimz recognized a business opportunity and persuaded the arms specialist Moen to build a Castle of Alchemy in the border lands. This castle would serve as continuous supply of weapons and equipment to warring men, beasts, or anything else that could pay the price. After all, Slimz was a trader and neutral in the matter.

Business boomed for Slimz and he accumulated an astounding fortune, yet the scope of the war grew larger and larger. To protect his wealth and the flow of his business, Slimz had the foresight to build a private army that comprised of wild beasts, men and alchemy puppets. Unfortunately for Slimz, it was Preyta, the supreme commander of the Fallen, who was the first to go after his wealth. Slimz fought tooth and nail and even enlisted the support of Omega, the Awoken Mech for support, but he was unable to save the Castle of Alchemy from its ultimate fate. His wealth, which took him many years to accumulate, was lost in a single night.

Hungry to regain his wealth and status, Slimz returned to the Forest of Shadows and entered a new agreement with Tel'Annas, the Queen of Spirits: The agreement stated that the queen would mobilze forces to retake the Castle of Alchemy, while Slimz remained in the Forest of Shadows and protected it in her absence.

"The debt you owe me will be repaid one day!"

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