Sephera summons a Water Spirit that attacks 3 enemies nearby (prioritizes enemy heroes), dealing 300 (+35% of AP) magic damage and reducing their movement speed by 30% for 1 second. Her next normal attack deals an additional250 (+27% of AP) magic damage and reduces cooldowns of all abilities by 1 second.
When Sephera uses any of her abilities, she triggers additional powers in the water, dealing 35 (+15% of AP) magic damage to the nearby enemy hero with the lowest HP, and heals the nearby ally hero with the lowest HP for 50 (+10% of AP).
Tide of Life
Sephera enters a whirlpool, healing nearby allies for 500 (+75% of AP) and dealing 600 (+90% of AP) magic damage to nearby enemies. She cannotbe targeted for 1.7 seconds while inside the whirlpool.
Wall of Waters
Sephera increases her own movement speed by 40% for a short period. After 1.5 seconds, a wall of water spawns, dealing 300 (+40% of AP) magic damage to nearby enemies and stunning them for 0.75 seconds.