Real mess specialty is his ultimate which has an extremely short cooldown along with his exceptional mobility and explosive damage all squishy heroes shall tremble before his combo with a deadly spark.
Passive - Naginatajutsu
Every 5 seconds Ryoma's next normal attack unleashes a shadow blade that has a longer range and deals physical damage to each enemy hit and reduces enemy movement speed for 2 seconds.
Enemies hit by the shadow blade at the outer border of the range will suffer an additional 50% Physical damage the passive slowing effect can help Ryoma to stop enemies from running away at the same time. He can leverage the shadow blade to safely harass enemy hero in the early game
Ability 1 - Pinwheel
Ryoma leaps backward while extending his naginata dealing physical damage to surrounding enemies. If free Ryoma damages an enemy hero then pinwheels cooldown is reduced by 3 seconds. This effect is not stackable.
Since it's leaping backward you have to pay attention to not release it in the wrong direction With a perk pinwheel can also help Ryoma to get through some thin walls.
Ability 2 - Wailing Blade
Ryoma unleashes a phantom blade that deals physical damage to the first enemy and 50% to subsequent enemies it hits. Enemies hit the outer border of the abilities range will be stunned for 1 second.
This is Ryoma's main control ability when releasing wailing blade pay special attention to always obtain a distance from the enemy because it's hard to trigger the stun effect in a melee fight.
Ultimate - Spectral Ire
Ryoma Furiously stabs with is naginata inflicting up to 4 instances of damage on enemies. Every hit deals physical damage. For each stab that damages an enemy hero, Ryoma gains HP. No additional HP gained for hitting multiple enemies with one stab.
Ryoma's ultimate can be interfered by enemy's hero control abilities try to unleash. Spectral ire after enemy finished his control abilities. When playing Ryoma here are some of the tips to remember.
First, although Ryoma has dash ability it cannot provide a decent travel distance. Thus flicker is recommended summoner skill to assist Rio ma to get to the back of enemy's team and cut down their carry
Second, Benefited from his explosive damage and his ultimate healing effect Ryoma can be dominant in the early and mid game. He should leverage the passive shadow blade to clear waves this will make him a great support for the team and gain an advantage.
Third, a smooth combo is the key to real mess high damage here. We recommend it the sequence of first ability + normal attack + second ability+ ultimate use the first ability to leap backward to get close to enemy, trigger the passive shadow blade to slow enemy then get to a suitable position Release the second ability to stun target at the end Ryoma can unleash his ultimate to finish the kill.
"Don't dwell on the past. Instead, focus on the future."
Ryoma's father's last words became his motto. As the heir of samurai, Ryomanot only trained hard, he also studied military strategy. In a training camp where strength was valued above all else, he stood out among his peers. The other children had suffered the same fate as Ryoma: their fathers slain, it fell to them to pick up the mantle and earn glory for their families.
Ryoma was timid when he was young. This, combined with his peculiar hobby of studying military tactics, made him an easy target for bullies. But Kando always stood up for him. Kondo had studied under Ryoma's father and wanted to repay the kindness that his family had shown him. With Kondo as his guide, Ryoma became a samurai like his father.
Their friendship did not last last forever, as orders from the military sent them on diverging pasts. The courages Kondo was chosen to become the personal guard of the kingdom's heir apparent, while one of the younger princes chose Ryoma for his cunning. Once fierce loyal friends, they were now rivals serving their princes. Ryoma would never have guessed that they would eventually become enemies.
After some time, the aging king passed away while dealing with enemies outside of the kigdom. The princes, both well-trained in the ways of the court, quickly turned on one another. Ryoma, now the chief military strategist for the younger prince, swiftly led the prince's army to several decisive victories. The elder prince, running out of options, concocted a dangerous plan to send Kondo's death squad to assassinate the younger prince.
The plan appeared to be successful as the squda reached the younger prince's throne without any resistance. Ryoma had anticipated this move from the elder prince, but was shocked to see Kondo and hesitated. Kondo and his squad took advantage of the momentary lapse and sliced through Ryoma's defenses effortlessly. Byt the time Ryoma regained his focus, he could hear his princes's screams as his father's words reverberated in his mind. There was no need to hold onto the past, and at that moment, he decided to give everything he had.
Sword in hand, Ryoma sliced through every single soldier that dared come near the prince. It was Kondo's turn to be surprised, but he had no choice but to press on. Kondo's attacks became sharper and more deadly as he taunted Ryoma. The duel ended when both launched one final attack. Ryoma buried his sword into Kondo's chest, but Kondo's blade had stopped at the last second, inches from Ryoma's throat.
"Why?" Ryoma was confused. "I was always an orphan," said Kondo, "I never had anyone other than you and my teacher. He'd be proud of y…" Before Kondo could finish his sentence, Ryoma burst into tears.
After burying Kondo, Ryoma snapped his blade in half and buried it with Kondo. He vowed never again use his right hand, the hand that killed Kondo. He picked up Kondo's naginata and walked away.
"Glory and honor? The samurai code? That's none of my concern. From here on, Ryoma and Kondo are one, and we will start a new life."