Hayate teleports to the target location instantly.
Passive: When there are enemy heroes within 500 units from Hayate, his damage dealt is increased by 10% and movement speed is increased.
Blood of the Dragon
Hayate's normal attacks also deal 35% of AD) physical damage to a nearby enemy (50% for monsters, increases with Hayate's level). After Hayate deals damage 6 times in a row to the same target with normal attacks and abilities, he restores 40 energy immediately and his attacks to that target in the next 4 seconds deal 72 (+20% of AD) true damage. The trueu damage component is also capable of striking critically.
Hayate immediately teleports to the target location and tosses kunai in waves to attack nearby enemies, dealing 115 (+27% of AD) physical damage each wave and triggering special bonus effects from normal attacks. Hayate tosses 10, 13 and 16 waves at 0%, 75% and 150% attack speed bonuses respectively.
Hayate tosses a shuriken in the target direction and gains 10% movement speed while throwing. Each shuriken deals 125 (+25% of AD) physical damage and triggers special bonus effects from normal attacks and/or equipment. The shurikens will pass through non-hero enemy units, but deals 30% less damage each up (up to 40%). Each enemy hit restores Hayate's energy by 10 (once per shuriken). Hayate throws, 5, 7 and 9 shurikens at 0%, 75% and 150% attack speed bonuses respectively.