With her powerful passive, she can heal teammates while providing enough control on the enemies You'll always love to have her by your side.
Passive - Whisperwind
When a hero near Annette uses an ability, she gains a stack of the seal of the wind up to 15 stacks at 15 stacks. When Annette or a nearby Ally falls below 70% HP the seals will be consumed to restore HP to all nearby allies.
This can only be triggered once every 5 seconds. Be careful, the enemy's teammates and Annette herself can provide a stack of the seal of the wind when using abilities.
Ability 1 - Gust Force
Annette summons a whirlwind at the target location dealing magic damage every 0.25 seconds for two seconds, The damage increases by 33% for every two hits. Enemies trapped in the center of the whirlwind take additional magic damage equal to two percent of their max HP and their movement speed is reduced by 50% for 0.25 seconds.
Therefore, we should keep the enemies close to the center of the whirlwind slow them down and ruin their team.
Ability 2 - Wind Cuffs
Fires a wind orb that deals magic damage and reduces enemy movement speed. The orb keeps traveling and upon striking a second target creates a chain that pulls both targets in and deals an additional magic damage. The targets are also stunned for one second.
Passive: The cooldown of this ability is instantly reset when Annette is stunned. She also gains physical and magic resistance and a shield for two seconds, 4.5-second cooldown. Try to strike two or more enemies the monsters can also be pulled with the enemies both of them will be stunned as well.
Ultimate - Hurricane Wall
Annette dashes towards the target location and summons a hurricane. Nearby enemy heroes are knocked back and take magic damage. The hurricane also creates a barrier for 3.5 seconds.
Allies within the barrier gain movement speed and attack speed. Enemy heroes cannot enter the barrier. This ability also instantly removes all control effects on Annette.
The Ultimate can knock back enemies, therefore, protecting teammates and Annette herself. It can also enable Annette to pass through walls to escape but remember it can be interrupted. Use the second ability to control the enemies then use the first one to slow them down. Now you can use the ultimate to knock the enemies out to the spot where your teammates can help you finish the fight.
Here are some tips you may want to know.
Be aware that no movement skill can dash into Annette's ultimate including Nibin's first ability, Flickr, or Malik's ultimate.
When facing the enemies in lane use the second ability to bind the minions and enemies together during the group fight. Remember to use your ultimate to protect your marksman or another mage.
For the most important thing don't use the ultimate at the wrong time or in the wrong place be extra careful and observe the battlefields more deeply. If you play support, learn the second ability prior to the first one. It's because you can take advantage of the cooldown reducing effect of the second ability. If you play carry focus on the first ability more to guarantee more damage.
Nightfall is when Annette’s work of the day begins.
Magic wand? Check. Crystal ball? Check. Energizing potions? Check—those had become a necessity ever since she nodded off that one time in the middle of the night. Fully prepared, Annette exited her minimalist but cozy attic and emerged under the starry night skies, where she silently surveyed the sleepy little seaside town.
Seasoul Town is surrounded by the ocean on three sides. For the past few decades, typhoons and tsunamis had been abundant due to the weather changes brought by the currents and the Abyssal Rift. The fishermen had been praying for decades that the Magic Council would send over a powerful sorcerer to aid them, yet the few sorcerers remaining never had time for this border town with its meager population, especially when the frontline in the south was facing increasingly severe attacks. The town had, therefore, become a location for apprentice sorcerers to try their hand at magic instead.
“The fishermen here need me!”
Instead of choosing to intern with the Humans or in another prosperous city, Annette arrived alone at Seasoul Town. Having studied Wind Magic and Astrology, this apprentice sorcerer was an excellent choice for dealing with the weather problems. She was capable of spotting even the smallest signs in the complicated stars to predict typhoons, and could easily notify the fishermen to be prepared before weather disasters occurred.
However, what the fishermen were really looking for was a legendary sorcerer who could repel disasters with their magic, which Annette was not—she couldn’t technically even use her magic, in fact, for apprentices were not permitted to do so outside of Academy grounds. Therefore, instead of a respectable sorcerer, the fishermen saw Annette as a silly girl who spouted nonsense, even if her weather predictions over the past fifty days had always been on the spot, with only two incorrect forecasts marring her records.
One of those errors occurred on a sunny day, where she predicted a storm. The fishermen, boats parked and windows barred, stayed inside for the whole day, until the sun came up the next morning, and they realized Annette was incorrect.
The other time was when Annette fell asleep at midnight. The night sky showed signs of sunny weather before she dozed off, and she did not see the changes in the stars during her exhausted slumber. The storm came the next evening and the fishermen on their way back to shore were caught off guard, struggling in the waves with their boats of fresh catches. Fortunately, the storm was not a big one, and Annette was able to help a little to compensate for her mistake. It was a bit of a scare for everyone, but at least there were no casualties.
The two mistakes, however, led to multiple complaints against Annette. As the Academy was an educational organization directly under the Council, it was important for them to uphold the honor and credibility of both the Council and the school itself. The professors, therefore, sent orders for Annette to return to school and retake her classes.
As a result, this was Annette’s final night at work.
Now, whenever the Mayor mentions Annette in letters, he adds a title to convey his respect.